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Master of Water

(image)

Masters of Water are powerful healers, and lords of their element. Their control is so great that they are able to regenerate themselves. They also slow their foes.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Mage of water
Advances to:
Cost: 48
HP: 58
Motus: 6
XP: 100
Ordo: 3
Alignment: medius
IDI8 enlightened_master_of_water
Abilities: summon, cures, heals +8, regenerates
(image)frozen fist
impulsus
8 - 2
conflictio
slows
(image)icecles
cuspis
3 - 10
missile
magical
(image)ice strike
frigidus
10 - 3
missile
magical
(image)bubble
impulsus
22 - 1
missile
magical
slows
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua160%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum160%
Silva250%
Viculus160%